Here it is, my entry into *Heleannor
’s contest! An (almost) exact recreation of Laguna’s defeat of Sorceress Adel! (Sorry about the misleading preview image, but I wanted something punchy…) The role of child Ellone is being played by Itadaki Street Special Rinoa, and the role of the anti-Azel—I mean, anti-Adel—group members is being played by Esthar soldiers. What’s really funny to me about this version is the fact that in the original game, the background looked so much better than the models, but now the models look better than the background.
(Though I guess that’s more a testament to the lack of quality of the screenshots at my disposal for the background images than anything else…)
I ripped and rigged all the FFVIII models myself, and the Itadaki Street Rinoa is one I found on YouTube somewhere, as I said in the credits above. Even if I could find the video again, it was someone reposting a model they got from a Japanese site, so…I still couldn’t give proper credit to the person who ripped and rigged her.
One of the background images was obtained at the Final Fantasy Wiki, and the other is one of the screenshots I was using as a guide to create the different images in the progression. The dialog boxes also came from a screenshot, and the font I used (outside the opening and closing credits slides) came from the Spriter’s Resource, where it was ripped from FFVIII by Ultimecia. (Although it doesn’t match the font in the screenshots I was using. I wonder if they came from the PC version or something…?) Hopefully the font is legible; I did a different version with a standard font, but the text was smaller there, so this *should* be easier to read…
Anyway, none of my models are actually finished yet; they’re only freshly converted from .smd format, and so their bones are just circles and they’re really hard to use.
Well, except for Kiros; him I converted from an .obj, and then applied a standard MMD skeleton, and…ugh, he does not move well! I actually had to end the scene a little earlier than I intended to, because the back of that Kiros model was an ugly, ugly thing.
Anyway, more importantly, Adel’s model is her combat model (as are all of them, in fact) and so there are a few…uh…idiosyncrasies that I didn’t have time to fix. I was able to get rid of her wings with a slider—as will be the case in the finished model, after all—but the holes in her torso where Rinoa was attached to her chest, not to mention some of Rinoa’s coloration bleeding over onto her textures…well, I’m afraid you’re just going to have to try not to notice them, okay? (I’ll figure out some way to fix them before I release the model…)
The sealing beam effect was accomplished by using two MME (Kamitachi and SelfThunder) along with two other models I ripped from FFVIII; the helix that Ultimecia summoned as an extra-annoying helper for her second form, and a sphere that was used to represent the defeated essences of Ultimecia and Griever before she junctioned herself to him. (At least, I *think* that’s when it was used…)
Right, so, anyway, all the visual components are copyright SquareEnix, as is the music, which is “Fragments of Memories” from the FFVIII soundtrack by Nobuo Uematsu. (And no, it’s not the piece of music I would have picked for this scene, but I figured that if the idea was to do as exact as possible a recreation, then I had to use the piece of music that was actually playing, so…)
EDIT--Oops, forgot to credit the graphic on the opening and closing credits screen! It's my modification of the a screenshot from the ending CG of the game into a Laguna and Raine version of the game's logo. My lack of Photoshop skills is apparent in it, but...it seemed appropriate here.